“X-Men and the Lost Appeal of Arcade Beat-Em-Ups - PC World” plus 1 more |
| X-Men and the Lost Appeal of Arcade Beat-Em-Ups - PC World Posted: 12 Oct 2010 07:02 AM PDT
But it was the kind of project where the journey was more exciting than the destination. Once I started playing the arcade games from my childhood - primarily, beat-em-ups like X-Men and Teenage Mutant Ninja Turtles - I quickly understood how little appeal these games had beyond cheap nostalgia. So forgive me if I'm not excited about X-Men Arcade coming to Xbox Live and the PlayStation Network. Like Ben Kuchera at Ars Technica, my local movie theater (or laser tag parlor, I can't recall) also had the six-player version of the game. Friends and strangers would come together and waste quarter after quarter, desperately hoping that the next brutally difficult level would be the last. Of course, arcade beat-em-ups like X-Men were not designed to be beaten. Like shell games, they were meant to string players along. Every so often, Magneto would float by and taunt you, as if to suggest that the endgame was approaching, only to reveal another level padded out by tank-like drones with superhuman strength. The rate at which you fed quarters into the machine increased exponentially as you reached the higher levels. In fairness, all video games get harder in their later stages. The problem with arcade beat-em-ups is that skill has no bearing on whether you can beat the game. With enough quarters, anyone can push through to the end. This is what I learned after building the Arcadium Newmanium. The luxury of infinite credits exposed the weakness of X-Men, Double Dragon, Teenage Mutant Ninja Turtles, P.O.W., The Simpsons and so on. When I brought a longtime friend - a guy who was there for all the childhood laser tag trips - over to experience the arcade cabinet, I could sense his boredom as we plowed through each level of our favorite beat-em-ups. As kids, the limited number of quarters allotted by our parents provided a sense of danger that made X-Men exciting. As adults, the thrill was gone. And now I read that the Xbox Live and PSN versions of X-Men Arcade will be straight ports, except with re-recorded dialog that presumably won't be as lame as the original. If we can't even have our nostalgia in full, what's the point?
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| Target Box Turns Air Guns Into Light Guns - GamerCrave.com Posted: 12 Oct 2010 03:35 PM PDT Oct 12, 2010 - By Jared Newman
Fancy something a little more hardcore than a dedicated video game gun peripheral? The Target Box will supposedly mount onto any air pellet gun, turning it into a light gun for shooting games. And if you look at sites like Airgun Depot, you'll see that the arsenal can get pretty crazy, with sniper rifles, submachine guns and revolvers. GunCon 2 games, such as Time Crisis 2 and Dino Stalker, are supported on the Playstation 2 and Playstation 3, and the product pledges Xbox support, but I'm not sure what games would work. Otherwise, there's PC support for some Flash games and MAME emulators, if you want to play arcade games like Area 51 and Police Trainer (here's the full list). The Target Box costs $49 by itself — no air gun included — before shipping, and pre-orders are supposed to ship at the end of this month. It has an auto-fire function and works wirelessly. How it knows when you're pulling the trigger, I'm not sure, but that's the risk you take when ordering unauthorized peripherals from obscure gaming importers. [via GameSetWatch] This entry passed through the Full-Text RSS service — if this is your content and you're reading it on someone else's site, please read our FAQ page at fivefilters.org/content-only/faq.php |
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