Selasa, 10 Agustus 2010

“Could phones become 'viable threat' to gaming devices? - CNET (blog)” plus 2 more

“Could phones become 'viable threat' to gaming devices? - CNET (blog)” plus 2 more


Could phones become 'viable threat' to gaming devices? - CNET (blog)

Posted: 10 Aug 2010 12:46 PM PDT

Angry Birds helps lead the gaming business.

Angry Birds is helping lead the gaming business.

(Credit: Clickgamer Technologies)

The gaming industry is getting some much needed help from mobile phones, market research firm iSuppli found in a recent study.

According to iSuppli, shipments of game-capable mobile phones will be up 11.4 percent by the end of 2010 to 1.27 billion, compared to 1.14 billion shipments in 2009. By the end of 2010, it expects console shipments to top 52.3 million units, up just 0.2 percent compared to 2009's 52.1 million units. Handhelds are expected to see a decline in 2010, tallying 38.9 million shipments by the end of 2010, compared to 39.9 million in 2009.

"The formidable lead enjoyed by cell phones capable of gaming will continue in the years to come with no hint of decline, and their near-universal presence gives them the potential to become a viable competitive threat to dedicated gaming platforms, primarily handheld devices," Pamela Tufegdzic, consumer electronics analyst at iSuppli, said in a statement Monday.

iSuppli said that devices like Apple's iPhone have helped spur the growth of gaming on mobile phones. Currently, the top nine out of 10 most popular paid applications in Apple's App Store are games. They're led by Angry Birds, Fragger, and Doodle Jump.

News of the iPhone and other mobile phones gaining gaming market share is nothing new. In March, Flurry Analytics found that between 2008 and 2009, Apple's iOS platform captured significant mobile-market share from Nintendo's DS and Sony's PSP. In 2008, the mobile OS owned just 5 percent of the mobile gaming market. In 2009, that figure jumped to 19 percent. Given the continued growth of the platform, including other mobile platforms like Google's Android OS, it's not a stretch to say that smartphones could make an even greater impact on that market in 2010.

Five Filters featured article: "Peace Envoy" Blair Gets an Easy Ride in the Independent. Available tools: PDF Newspaper, Full Text RSS, Term Extraction.

One Of The Rarest PsOne Games Getting PlayStation Network Re-release - Siliconera (blog)

Posted: 10 Aug 2010 09:00 AM PDT

By Spencer . August 10, 2010 . 8:52am

imageAsmik Ace published an experimental "game" called LSD: Dream Emulator back in 1998. LSD is probably better described as a multimedia experiment than a proper game because it doesn't have a goal. LSD creates trippy environments with giant floating heads, skyscrapers, and bizarre face wallpaper for players to explore and, perhaps, interpret.

 

A copy of LSD is hard to get a hold of. Creator Osamu Sato said he's seen the cult hit fetch prices up to 18,000 yen ($210) on Yahoo Auctions. More importantly, Sato also confirmed LSD will be re-released on PlayStation Network as a downloadable Game Archives title.




Five Filters featured article: "Peace Envoy" Blair Gets an Easy Ride in the Independent. Available tools: PDF Newspaper, Full Text RSS, Term Extraction.

iPhone console emulators: What's the point? - CNET (blog)

Posted: 09 Aug 2010 10:59 AM PDT

If you're in the mood for a little action-adventure gaming, would you rather play the decades-old C64 game "The Last Ninja," or...

If you're in the mood for a little action-adventure gaming, would you rather play the decades-old C64 game The Last Ninja, or...

(Credit: Manomio)

As a teenager I just about lived in the video arcade (Abbey Road in Farmington Hills, Mich.--anyone remember it?). I owned an Atari 2600, an Apple IIe, an Amiga, a Sega Dreamcast, and just about anything else that was good for games.

You'd think, then, that I'd go ape over something like C64 for iPhone 1.7, a newly updated Commodore 64 emulator that revives such classics as "Boulder Dash II," "Jupiter Lander," and "International Karate."

And you'd be wrong. While I have nothing but fondness for the videogames of my youth, I also have no desire to play those games again. Know why? Because by today's standards, they suck.

That's why I'm continually puzzled by the amount of effort people exert to play retro games. For example, to run NES, SNES, Sega Genesis, and/or Game Boy Advance emulators, you have to first jailbreak your iPhone, then track down game ROMs (most of which are distributed illegally) and jump through hoops to get them loaded.

...a modern, visually lush Diablo clone like Underworlds?

...a modern, visually lush Diablo clone like Underworlds?

(Credit: Pixel Mine)

Then you have to deal with awkward, often glitchy controls and missing or iffy audio--all so you can play some atrocious-looking 8-bit adventure game which, let's face it, wasn't that great to begin with.

Even the aforementioned Commodore 64 emulator, which actually managed to get Apple's approval (after a roller-coaster ride last year), strikes me as a waste of time. Why bother with the original Buggy Boy when there are countless iPhone-optimized racing games that look and play so much better?

Believe me, I get the "nostalgia factor." While I was initially impressed by bona fide app remakes of classics like Karate Champ and LED Football, the games themselves bored me to tears within minutes. But spiritual successors Chop Chop Ninja and Madden NFL 10? I'm still having a blast with those.

Am I just being curmudgeonly? Missing out on the joys of retro gaming? Or do you think all this emulator stuff is just kind of pointless? Vote in our poll, then hit the comments to share your thoughts. (I'd love to hear about your favorites of yesteryear, too. I had mad love for Cinemaware's Rocket Ranger on the Amiga.)

Five Filters featured article: "Peace Envoy" Blair Gets an Easy Ride in the Independent. Available tools: PDF Newspaper, Full Text RSS, Term Extraction.

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